Catch Clyde: Glasgow 2014

Characters / Main / Real Time / Texturing

Interference Pattern created¬†these real-time assets for IC MobileLab‘s Glasgow 2014 Commonwealth Games augmented reality app, Catch Clyde. Due to the nature of the application, we had to adhere to a very limited polygon and texture budget. We sculpted the Game’s plucky mascot Clyde, in a series of eight individual sporting poses, alongside detailed representations of three of the main sporting arenas.


Project: Glasgow 2014 Commonwealth Games
Client: IC MobileLab
3D Modelling/Assets: Interference Pattern